Where to buy benirus manor
Bruma is a well-known city in Cyrodiil, but you may not know that you can own a house in this cold town. Similar to other homes in Bruma, the Bruma House isn't particularly large or fancy, but it has a warm interior and storage space for your items. You'll have to gain 60 disposition with the Countness before you can buy this home. A few upgrades are available for the Bruma House, and you can buy them from Suurootan at Novaroma.
Arborwatch is a much better home than the previous two houses; however, it's still not the biggest home in Oblivion, which may be preferable if you prefer smaller houses.
Arborwatch features two floors with a lot of storage space and room to move around. You can buy Arborwatch from Countess Arianna Valga when you have 13 fame points and 70 disposition with the Countess. Arborwatch costs Gold, so you may need to save some money before you can purchase it with a new character.
Cheydinhal is a fan-favorite city in The Elder Scrolls franchise, so it's a good thing that you can purchase a house within this town in Oblivion. The Cheydinhal House isn't as large as Arborwatch, but the beautiful architecture and convenient location make it a great option. You can buy the Cheydinhal House for Gold by talking to Count Andel Indarys in Cheydinhal once you've obtained 60 disposition with him.
Rosethorn Hall is a very large home that you can purchase in Skingrad. This home has three separate floors and a lot of storage potential if you buy each upgrade, so it's the best home if you want a large house that isn't part of an expansion pack.
Rosethorn Hall may be the largest home in Oblivion, but it's also the most expensive. This house costs Gold without any upgrades, so you should be sure that you truly want it since it takes a long time to collect that much Gold. You can purchase Rosethorn Hall from Shum Gro-Yarug in Castle Skingrad, but you need to have at least 70 disposition with him and 15 fame. You can buy upgrades for your new home from Gunder inside the Colovian Traders.
In the open sarcophagus at the south end are a Weak Potion of Healing and a Sack containing a leveled piece of enchanted jewelry plus four gems and an unenchanted ring. Lorgren's Altar dominates the middle of the room, with Lorgren's Skeleton lying on top of it. Stand inside the seal next to the altar and touch it to activate it.
Lorgren's dead voice will ask you to lift the curse by returning his hand. With the Skeletal Hand in your inventory touch Lorgren's Skeleton. It turns out that you've been deceived and Lorgren Benirus rises from the dead to live again as a lich. At the same time, the portal closes behind you, so you cannot retreat.
When he's killed for good, he leaves the unique Staff of Flame. Head back to The Count's Arms, and speak with Velwyn. He thanks you and returns to The Imperial City , ending the quest. If you return to your no longer cursed home, you will discover that it is fully repaired and cleaned.
Having lifted the curse you are granted immediate access to all of your home's facilities without having to pay for upgrades, unlike the other homes you may purchase. Jump to: navigation , search. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2. It's your chance to buy a large manor , cheap!
There's only one little snag Velwyn Benirus in Anvil. Haunted Benirus Manor, Anvil. I've overheard a rumor that Velwyn Benirus wants to sell a manor here in Anvil, and that he's selling it cheap.
I should go find him and see what he has to offer. I've met Velwyn Benirus. He has a manor house for sale here in Anvil. I should question him further to see how much he wants for it. I've purchased the manor from Velwyn. He gave me a key and the deed of ownership. I can now move in there at any time. I've arrived at my new house in Anvil, Benirus Manor.
Looks like the place may need some work, but it was a great deal I just couldn't pass up. I can now make myself at home. Benirus Manor is haunted! The dark arts contained in the tome called for him to dig up the recently deceased in the nearby crypts under the cathedral. When it was discovered that he did this, the Mages Guild called for a quick meeting to decide what to do. It only took minutes to decide.
However, amid the chaos, his body vanished. Because of this, the people of Anvil concluded the manor must be cursed. You are the first person to set foot inside in a long time. And I can't help feeling slightly guilty selling you the place under these circumstances. I'll meet you in Anvil at The Count's Arms. From there we'll try to lift the curse together. You bought the house; you'll have to deal with it.
In Anvil, he will patiently wait for you to show up and once again change his routines, sleeping from midnight to 6am and enjoy an afternoon meal between 3pm and 5pm. When you approach him, he will say: "I was half expecting you not to show up. Are you ready to go to the manor? I don't relish the thought of spending too long inside of the manor. Follow me. Hopefully we can make it to the basement without too much fighting.
Let's tread wisely and make our way quickly to the basement. I'd hate to risk harm for nothing. Should you talk to him as he makes his escape, he will say: "I'm pleased we were able to get that secret door open, but I fear I can no longer assist you here. I'll wait for you at The Count's Arms. I'm glad you talked me into coming with you. Now that the curse has been lifted, I feel like I've taken care of my family's unfinished business.
Excellent work, my friend. May the manor give you many years of happiness. I'm now off to the Imperial City once more. Should you speak to him about the manor again, he will say: "I'm overjoyed to hear that you were able to cleanse the manor. Well done my friend, well done! It suits you well.
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